
#ifndef _IOctreeObj_H
#define _IOctreeObj_H


class IOctreeObj
{
public:
	virtual void OnCameraVisible( Ogre::Camera*) = 0;
	virtual void OnNodeUpdated() = 0;
	virtual void UpdateBoundingBox() = 0;
	virtual Ogre::AxisAlignedBox const& GetWorldBox() = 0;

	virtual Obj* Octree_GetObj() = 0;
	
};
#endif